Wednesday, April 23, 2014

Great Games and What Makes Them Great.



To bring the semester to a close, I have decided to do a custom blog that correlates to my work on the final group project game.

1.      Mario Kart – Nintendo 64      

Mario Kart is successful for many reasons. The game has very few buttons and anyone can pick up a controller and successfully navigate through a course. The courses are grouped by category from easiest to hardest. This allows users to select the difficulty of the game. If that’s not enough, users can select different handicap levels to even out the game. The game allows up to four people to engage in the game at once, and the face-to-face competition is extremely fun. The game’s pace is very fast so if there are more than four people, players can swap in and out quickly. My group’s final project game will also be fast-paced and face-to-face which will encourage lots of people to engage.
2.      Capture the Flag – Real Life and in tons of video games.
Call of Duty - CTF
Capture the flag, or CTF, can be played in real life or in video games like Call of Duty and Halo. The rules of the game do not change from platform to platform; everyone knows how to play capture the flag, and that simplicity allows all sorts of people to engage. Though the rules are simple, CTF can involve a great deal of strategy and split-second decisions. Routes can be mapped out, hiding spots discovered, and quick adjustments and quick thinking always are useful when either capturing or defending the flag. Our game, Directioner, will force players to think quickly as rounds are timed and points are at stake.
3.      2048 – Smartphone or Tablet App

2048 only has three rules that anyone can pick up, even if they ignore the game’s first instructions. The game’s pace is dictated by the user. One can play slowly and calculate every move, or one can play impulsively and still reach success. I prefer to play quickly, only making extremely calculated moves in the game’s later stages. The game entices players to keep trying to reach the number 2048 by recording their high score. Even if one isn’t close to winning, if they are about to set a personal record, they will be inspired to keep trying. 2048’s pace is similar to our game because with speed comes risk: quickly rushing through Directioner cards may result in someone uttering a banned word and losing points. If the Directioner decides to take their time in order to avoid error, they will not be able to read as many cards as desired. The choice 2048 forces users to make will also be at play in our final project game, Directioner.

 https://laurelanddtc375.wordpress.com/2014/04/18/post-9-i-had-a-really-bad-dream-last-night/comment-page-1/#comment-22
http://kgehrig.wordpress.com/2014/04/14/empathy-in-videogames/comment-page-1/#comment-1

2 comments:

  1. Stephen!
    I love how you did a freestyle blog entry comparing our card game, Directioner, to three other popular games. To me my favorite is Mario Cart because of the fast paced way that multiple people can play together through a simple game that is fun. As our game is a “party” game, Mario Kart can also be deemed as a party game foe some as well. I like how our card game doesn’t have a limit on how many people can play at the same time so that it is more of a collaboration lively game rather than a two person serious game like chess. You made some great points when you discuss the rules of capture the flag and say even when the specific game is different like Halo or Call of Duty the mechanics of capture the flag never change so it is simple for other people to catch on and know how to play the game. Just like Directioner it is simple for other people to pick up the game and learn it fast. I have never played 2048 but by the way you describe it, I would probably take the approach of making quick decisions rather than thinking about it too hard. Great last blog post!

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  2. This is really interesting! I would have liked a description of how these games related to your game. I didn't get a chance to play your game, but I find it interesting that these games helped with your part in the final game. For my game, my group and I looked to the game the Stanley Parable for inspiration. it really helped us develop themes and game play for our choose the story game. Like in the Stanley Parable I think there are like 8 endings, and maybe there are more to be discovered. In our game, we also chose to have different endings, however ours totaled to 37 endings.

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