To bring the semester to a
close, I have decided to do a custom blog that correlates to my work on the
final group project game.
1.
Mario Kart – Nintendo 64
Mario Kart is successful for many reasons. The game has
very few buttons and anyone can pick up a controller and successfully navigate
through a course. The courses are grouped by category from easiest to hardest.
This allows users to select the difficulty of the game. If that’s not enough,
users can select different handicap levels to even out the game. The game
allows up to four people to engage in the game at once, and the face-to-face
competition is extremely fun. The game’s pace is very fast so if there are more
than four people, players can swap in and out quickly. My group’s final project
game will also be fast-paced and face-to-face which will encourage lots of
people to engage.
2.
Capture the Flag – Real Life and in tons of
video games.
Call of Duty - CTF |
Capture the flag, or CTF, can be played in real life or
in video games like Call of Duty and Halo. The rules of the game do not change
from platform to platform; everyone knows how to play capture the flag, and
that simplicity allows all sorts of people to engage. Though the rules are
simple, CTF can involve a great deal of strategy and split-second decisions.
Routes can be mapped out, hiding spots discovered, and quick adjustments and
quick thinking always are useful when either capturing or defending the flag. Our
game, Directioner, will force players to think quickly as rounds are timed and
points are at stake.
3.
2048 – Smartphone or Tablet App
2048 only has three rules that anyone can pick up, even if
they ignore the game’s first instructions. The game’s pace is dictated by the
user. One can play slowly and calculate every move, or one can play impulsively
and still reach success. I prefer to play quickly, only making extremely
calculated moves in the game’s later stages. The game entices players to keep
trying to reach the number 2048 by recording their high score. Even if one isn’t
close to winning, if they are about to set a personal record, they will be
inspired to keep trying. 2048’s pace is similar to our game because with speed
comes risk: quickly rushing through Directioner cards may result in someone
uttering a banned word and losing points. If the Directioner decides to take
their time in order to avoid error, they will not be able to read as many cards
as desired. The choice 2048 forces users to make will also be at play in our
final project game, Directioner.
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